The Stick 'Em Lab: a privately funded STEM – AI room
Learn to Leap invests in the curriculum, equipment, learning materials and Stick 'Em robot kits, and trains the school's own teachers to run the classes. Primary and lower-secondary students get a STEM – AI space without the school spending its budget on equipment.
Stick 'Em is a STEAM – AI education solution developed in Singapore. With bamboo chopsticks, 3D-printed connectors, servo motors and an electronics board, students build models and robots by hand, then control them from a Bluetooth app. The materials are familiar and affordable, so a school can run STEM – AI activities for every student.
One kit supports lessons in design thinking, maths, science, robotics and coding, artificial intelligence, language, arts and humanities, social-emotional learning and future thinking.
Supported and recognised by IMDA, the National Institute of Education Singapore (NIE), Temasek Foundation, Google and UNDP. Winner of the 2025 Hult Prize, worth US$1 million.
400+
Schools using Stick 'Em
22
Countries worldwide
1M USD
Hult Prize 2025
One platform for two school levels
Both versions share the ESP32 controller, 3 servo motors and a rechargeable power bank, and grow with the needs and abilities of students at each level.
Primary
First exploration
Students meet mechanisms, levers, gears, simple vehicles and visual STEM models, building curiosity and design thinking.
Controller
ESP32 + 3 servos
Sensors
None added
Models
Simple cars, grippers, lifting mechanisms
Focus
Basic and visual
Best for
STEM clubs, hands-on activities
Lower secondary
Building STEM skills
From creative building to robot programming and cross-subject projects in maths, science, computing and technology, extended with advanced coding and real-world uses.
Controller
ESP32 + 3 servos
Sensors
Light, motion (MPU6050), ultrasonic, temperature and humidity; 0.96-inch display
Learn to Leap invests in the full package and hands it over so the school's teachers lead the classes. Students learn with modern, international methods at their own school.
Circ. 85/2026
Activities chosen by learners
Held outside core lessons and PE; students take part voluntarily, with their parents’ agreement.
Transparent
Fees collected openly
Charged by published item and never above the rate set by the provincial or city People’s Committee.
Circ. 86/2026
No dedicated STEM room required
Stick 'Em kits are compact and work in the school's existing classrooms.
Teachers
Stronger teaching staff
School teachers receive structured training so they can run STEM – AI lessons on their own for the long term.
The school and Learn to Leap deliver it together
The school
Provides 1–3 free classrooms after core lessons for the programme
Helps with communication, try-out sessions, sign-up forms and timetabling of participating classes
Assigns teachers to take over the Stick 'Em STEM – AI programme and teach it outside core lessons
Learn to Leap
Invests in the curriculum, equipment, teaching aids, learning materials and Stick 'Em robot kits
Works with the school on communication, try-out sessions and enrolment
Trains teachers and awards the international Stick 'Em STEM – AI certificate, with ongoing professional support
A curriculum for each grade
Four connected programmes from grade 2 to grade 7, moving from model building and paper command cards to block coding, sensors and training computer-vision models.
Grades 2–3 · Primary
The Shape-shifting Zoo
Hardware
Grade 2: Connector Kit, battery LEDs and craft materials. Grade 3: Robotics Kit, servos and sensor kit.
Learning tools
Grade 2: paper command cards. Grade 3: Stick 'Em WebApp for control and block coding.
Knowledge
How animals are built, behave and move; axles, hinges, cranks and how sensors collect data.
Skills
Build moving models and order command cards; block coding with loops and branches; test and present products.
See the lesson list
Grade 2 · The animal world
The Shape-shifting Zoo
Whose big mouth?
Cat’s eyes
A special friend: the owl
The talking elephant (2 parts)
The dog that wags its tail
Bird wings
We are all different
Grade 3 · Robotics and sensors
Me, robots and AI
The giraffe’s long neck
Snail antennae (2 parts)
Wonderful fish
The clever snake
Rulers of the Earth: dinosaurs (2 parts)
Homes of our friends
AI and me: staying safe with smart devices
Grades 4–5 · Primary
AI in smart living
Hardware
Robotics Kit with board, 3 servos, power bank and wheels; sensors, LEDs and buzzer used per lesson.
Learning tools
Stick 'Em WebApp: block coding and remote control (RC).
Knowledge
Tell automated devices from AI; how sensors and motors work together in home appliances, self-driving cars and sorting robots.
Skills
Build, code and test sensor devices; use branches and conditional loops; collect data and present projects.